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An adventurer must be at least one of the following character classes. A human adventurer can only be one class, whereas non-humans can combine classes. A character with combined classes has more playing options, but advances more slowly in the professions because experience gets divided between the classes.

Cleric[]

This character focuses on casting helpful spells.

(Gold range: 70 AU to 180 AU.)

  • Clerics cannot use a cutting weapon that draws blood.
  • Clerics gain 1-8 HP per level up to level 9, then 2 HP per level afterward (before any Con bonus).

Fighter[]

This class focuses on strength and might.

(Gold range: 70 AU to 180 AU.)

  • All weapons and armor are useable by a fighter.
  • Fighters gain 1-10 HP per level up to level 9, then 3 HP per level (before any Con bonus).

Magic-User[]

This class focuses on offensive spells.

(Gold range: 10 AU to 80 AU.)

  • Magic-users cannot use any armor, and are restricted to a dagger or staff.
  • Magic-users gain 1-4 HP per level up to level 11, then 1 HP per level (before any Con bonus).
  • A magic-user starts with four first-level spells.

Thief[]

This class focuses on trickery and misdirection.

  • Thieves can only use leather-based armor and a limited list of weapons.
  • Thieves gain 1-6 HP per level up to level 10, then 2 HP per level (before any Con bonus).
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