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This lists all the armor found in the game. The lower your armor class (AC), the better. The table shows the armor, , the AC, and how it affects your movement.

Classes are abbreviated as follows: Fighter (F), Cleric (C), Thief (T), Magic-User (M).

Body armors AC Max Move Wearers Notes
Leather Armor -2 +4 0 F,C,T
Ring Mail -3 +3 -3 F,C
Scale Mail -4 +3 -6 F,C
Chain Mail -5 +3 -3 F,C
Splinted Mail -6 +3 -6 F,C
Banded Mail -6 +3 -3 F,C
Plate Mail -7 +3 -6 F,C
Protective Cloak Var. +5 0 F,C,T,M Cannot be worn with another cloak or a Displacer Cloak; Protective Cloaks have no bonuses if used with armor of any kind.
Further parts AC Max Move Wearers Notes
Shield -1 +3 0 F,C
Ring of Protection Var. +5 0 F,C,T,M Multiple Rings of Protection can be worn, but don't have a cumulative effect; whichever rings have the best bonus is the one that is used. These rings don't work with magic armor, but do work with non-magical armor.
Bracers -10 n/a 0 F,C,T,M Multiple bracers can be worn, but don't have a cumulative effect; whichever bracers have the best bonus is the one that is used.

Notes:

  • A character carrying many objects, including lots of coins, can be further limited in movement to a minimum of 3 squares per turn.
  • A shield subtracts 1 AC from any armor it is used with.